Developers: Gristmill Studios
Official Page
ELL SAID
Review:
Ever since Minecraft was crafted, so to speak, many people
have been trying to improve on the legendary formula. One of the results is
Xenominer. Xenominer is an indie game in the X-Box Live Marketplace and it
draws many aspects from Minecraft and improves some of them, but also has many
that are not very good. Among the good things is the fact that the world is,
allegedly, endless. It’s based on a moon, so it’s filled with craters and
glowing substances that are, obviously, not Earthen. These glowing substances,
alongside A.I. servant bots, make the game quite interesting, but its downfalls
may just outweigh it. The HUD covers most of the screen and seems to be a copy
of Halo's. The character's life support is at the top, comprised of Health,
Battery and Oxygen. At the bottom is the Item List alongside other things that
are way too tiny to be understood. Problem is, these two things make the actual
field of vision extremely limited which makes it hard to play, because you have
to constantly look down to see where you're walking. Another problem in the
game is that the field of vision is also dark. You can barely see five blocks
ahead of you unless there's a glowing block before you. On a good note, the sky
above the landscape is extremely beautiful. Overall, Xenominer is a game with
extremely high potential, but it still needs a lot of polishing.
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