Friday, March 1, 2013

Xenominer

Title: Xenominer

Developers: Gristmill Studios

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Rating:


Review:


Ever since Minecraft was crafted, so to speak, many people have been trying to improve on the legendary formula. One of the results is Xenominer. Xenominer is an indie game in the X-Box Live Marketplace and it draws many aspects from Minecraft and improves some of them, but also has many that are not very good. Among the good things is the fact that the world is, allegedly, endless. It’s based on a moon, so it’s filled with craters and glowing substances that are, obviously, not Earthen. These glowing substances, alongside A.I. servant bots, make the game quite interesting, but its downfalls may just outweigh it. The HUD covers most of the screen and seems to be a copy of Halo's. The character's life support is at the top, comprised of Health, Battery and Oxygen. At the bottom is the Item List alongside other things that are way too tiny to be understood. Problem is, these two things make the actual field of vision extremely limited which makes it hard to play, because you have to constantly look down to see where you're walking. Another problem in the game is that the field of vision is also dark. You can barely see five blocks ahead of you unless there's a glowing block before you. On a good note, the sky above the landscape is extremely beautiful. Overall, Xenominer is a game with extremely high potential, but it still needs a lot of polishing.

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