Tuesday, April 16, 2013

Loot Grinder

Title: Loot Grinder

Developers: Pixel Polish

Platforms: Xbox 360, Windows Phone

Rating: Violence=2/3, Sex=0/3, Mature Content=0/3

Official Page and Xbox Marketplace Page




ELL SAID

Rating:


Review:


An RPG without an actual story; this indie game's sole purpose is to provide gamers with the ability to grind their characters, undisturbed by any kind of distraction.

You get four generic characters (which you name) that appear on a menu. There are six options: Grind, Inn, Shop, Items, Party and Save. All of these are easy to understand, obviously, but the game's importance is on Grind, which leads to another menu (with pictures) that show the different places you can go to. Choosing one will instantly send you into battle. Battle progresses similar to Final Fantasy, but with a drawback: It's annoyingly slow. There are four dungeons to go Grind at, each of which unlocks another, harder dungeon. Thing is, to unlock the harder dungeons you need to win (or fight) on ten battles in the weaker ones. It has a class system, but I was unable to check out because the demo time given to me was too short and the battles were too slow. If the battles were a bit faster, and they gave at least a handful of classes right from the get-go, it'd be better. Of course, it's a really cheap game, so it's worth a shot if you have time to spare and nothing better to play.

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